Let the counterweight come to you. Throw a 1.5 Mount and the trick continues just like Meltdown, only this time, you’re going to stick your whole arm in the mix and allow the yoyo to grind the length of your arm. It has to go the length of the arm to count.
This tutorial introduces a new element to our bag of moves. Grinding is another useful tool we can exploit with the freedom of letting go of the counterweight.
Just be sure to keep that arm straight, and your on your way to a Grind Meltdown.
Tricks to know before Grind Meltdown: