Double or Nothing is another 1A mount translated for 5A.
The Double or Nothing is a big part of 5A so it’s best get this mount down now to make your tricks look good. There are some key tricks we will tackle in later tutorials involving this mount. If you don’t learn it, you’ll just be doing 1A tricks with counterweight releases.
It starts just like Windmill, you throw a breakaway and let the counterweight go as you would a Windmill. Only this time, you’re going to curl your finger in to make the counterweight do a little flourish, allow the yoyo to travel around your throw-hand index finger, catch the counterweight and allow the yoyo to come all the way around for a Double or Nothing.
This one may be a little tougher than the previous tricks we’ve gone over, and thats ok. You’re getting better now and this trick is going to be a huge stepping stone to more advanced play.
Tricks to know before Double or Nothing: